The New World is the latest dungeon crawler from developer Spry Fox, and it’s a game that promises to keep you coming back for more. The game has been live on mobile for nearly two years now, but with the release of its first expansion pack last night, this addictive title will soon be available in even greater variety:
The “new world loot system” is a new feature in the upcoming update. The new gearscore-boosting shards and expedition ‘mutations’ are being tested by New World, who have released a small preview of what they will be like.
Amazon has made the New World public test realm available for players to test… and check out the changes coming in the upcoming patch, as of yesterday night. In the patch preview, there are a few things worth noticing.
First, Amazon is introducing “expedition mutators,” a new endgame feature. It’s a rotating system that adds new dungeons and techniques to old dungeons, as well as keys and a score system, to make them more demanding for players. In the near term, mutations for Dynasty Shipyard, Garden of Genesis, and Lazarus Instrumentality are available on the PTR. As part of this new feature, further balancing modifications for ordinary dungeons are planned, including improved boss loot.
Second, Amazon is introducing umbral shards, a new component that will enable players to increase their gear level from 600 to 625. Naturally, these shards are obtained via mutant excursions, as well as high-end crafting and the opening of gypsum castings.
“The major purpose of these adjustments is to raise the Gear Score of objects in the game to 625, so you can take on the challenging tasks offered by Expedition Mutators,” the company writes in a separate dev blog. “We wanted to raise Gear Score without invalidating all of the gear you’ve worked hard to gain so far, and we wanted to do it in a manner that fit with our existing systems to provide you various ways to get that gear.”
Finally, the studio is adjusting the cost of brute summoning, fixing the jump-cancel problem with bows, adding a cool-down to ammunition refunding, and lowering the cost of quick travel.
“We’ve heard your complaints about the expense of Fast Travel, therefore this update drastically decreases the distance factor in the amount of Azoth needed for each journey.” As a result, the Fast Travel Faction Control Point benefit now decreases the distance factor to zero.”
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The “new world tips” is a blog post that gives some insights on the new gearscore-boosting shards and expedition ‘mutations’.
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